WIOA - Workforce Innovation and Opportunity Act

The Workforce Innovation and Opportunity Act (WIOA) is landmark legislation that is designed to strengthen and improve our nation's public workforce system and help get Americans, including youth and those with significant barriers to employment, into high-quality jobs and careers and help employers hire and retain skilled workers.

Studio Arts provides up to 240 hours of funded training through the State of California's Workforce Innovation and Opportunity Act (WIOA)*. If you are out of work, have contacted the EDD (or a local Worksource Center) and have requested or otherwise been referred to seek WIOA training, a Studio Arts course of up to 8 classes may be available at NO cost to you. For more information about WIOA training, please contact your local WorkSource Center or Workforce Investment Board.

For a list of all WIOA courses available at Studio Arts:
  - See below for a complete listing of our certificate programs.
  - Click here for a list of our current classes available this quarter.
  - Click here for our listing on the California I-Train page.

*If you live outside of California and you're eligible for Workforce Innovation and Opportunity Act (WIOA) training services, you can find eligible training providers in your state here.

For all further information call Studio Arts at 323.227.8776 or email us at grants@studioarts.com if you have any questions.

Skills Mastery Certificate Programs

Studio Arts offers Skills Mastery Certificate Programs for those wishing to attain the skills necessary to find new or improved employment in career subjects in Graphic Design, Computer Animation and more.

For the purposes of viewing these state and federal-approved programs, visit the State of California's CalJOBS website. This list includes all programs approved for Workforce Investment Opportunity Act (WIOA), Trade Assistance Act (TAA), Veterans Administration (VA) and other career-oriented training at Studio Arts. Unfortunately, the CalJobs website is a little difficult to use... So here are the precise steps you need to follow to find these programs:

- Click on "Learn More" in the Job Seeker box at the top
- In the menu to the right find the Education Services menu, then continue to Training Providers & Schools
- Type Studio Arts in the Search and click on the link that follows.
- Click on the link for the individual programs we offer

If you are eligible for Employment Training Panel (ETP) training, you may also attain Program Certificates in the subject areas listed below.

For 240 hour programs students may take up to eight (8) individual 30-hour classes like the ones suggested below... for short-term 120 hour programs students would take four (4). Any combination of 30 and 15 hour classes that equals the program length is possible.

CG Modeling (240 hours)

This program covers the essential skills necessary to model and create 3D models for animation (CGI) software such as Blender, Maya, Cinema 4D, ZBrush, Rhino, and other CG modeling software. Instruction includes demonstration and real-world, hands-on practice of modeling, surface modeling, solid, parametric and NURBS modeling for building models of characters, props, sets, environments and for doing visualization work suitable for virtual production platforms such as Unreal Engine and Unity. Basic lighting setups and uses of textures and materials are also covered. Suggested classes include, but are not limited to, Blender, ZBrush, Substance Painter, Marvelous Designer, Character Design, Creature Design,Maya, Unreal Engine, CG Lighting, Metahuman, SketchUp Pro, Vectorworks, et. al.

Compositing and Visual Effects (240 hours)

Students will learn the process of combining visual elements from separate sources into single images (or frames,) as used in motion pictures, television and game design. Covered in this program will be how to integrate and compose computer-generated (CG) elements with 2D and 3D images with live action or animated footage using techniques such as motion tracking, color matching, lighting, keying, blue and green screen, etc. Suggested classes include, but are not limited to, After Effects, NUKE, CG Lighting, Unreal Engine, Unity, Sequencer, Blueprint, Python, Houdini, Digital Mattes, et. al.

Computer Animation (240 hours)

This program covers the essential skills sets for learning to become a computer animation (or CG) artist using the latest software and industry techniques. This program will introduce student artists to software such as Maya, Cinema 4D, etc., to develop skills as CG animators, lighters, modelers, texture artists, etc. Suggested classes include, but are not limited to, Blender, Maya, Cinema 4D, Houdini, Python, CG Modeling, Textures, CG Lighting, Character Animation, Toon Boom Harmony, After Effects, Unreal Engine, Level Design, Sequencer, Metahuman, Blueprint, Unity, et. al.

Computer Illustration (240 hours)

This program is designed for developing the essential skills sets for becoming a digital illustrator, concept artist, board artist, set sketch artist, etc., using the latest software and industry techniques. This program will enable illustrators and other artists to upgrade their existing graphics and/or illustration skills to the digital world of computer graphics packages such as Adobe Photoshop, Illustrator, SketchUp Pro, Unreal Engine, ZBrush, Marvelous Designer. Substance Painter and more. Suggested classes include, but are not limited to, Photoshop, Illustrator, Concept Design, Digital Design, Digital Illustration, Digital Sketching, Digital Storyboarding, Concept Design, Digital Paint, Virtual Production, Virtual Art Dept., et. al.

Digital Illustration (short term) (120 hours)

This short duration program is designed for developing the minimal skills sets for working as a digital illustrator, concept artist, etc., using the latest software and industry techniques. This program will enable illustrators and other artists to upgrade their existing graphics and/or illustration skills to the digital world of computer graphics packages such as Adobe Photoshop, Illustrator,SketchUp Pro, Unreal Engine, ZBrush, Marvelous Designer, Substance Painter and more. Suggested classes include, but are not limited to, Photoshop, Illustrator, Concept Design, Digital Illustration and Design, Digital Sketching, Digital Storyboarding, Concept Design, Digital Paint, Virtual Production, Unreal Engine, Virtual Art Dept. (VAD,) Blender, et. al.

Digital Set Design (240 hours)

This program covers the essential skills sets necessary for work as a digital set designer. Included in this program will be methods, materials, techniques and hands-on practice to create full, operational sets using the latest software designed art department use. Software learned will include packages such as Unreal Engine, SketchUp Pro, Vectorworks, Rhino and more. Suggested classes include, but are not limited to those in Blender, Maya, SketchUp Pro, Photoshop, Vectorworks, Rhino, Virtual Production, Unreal Engine, Blueprint, Sequencer, Virtual Art Dept. (VAD,) et. al. Please check our current classes schedule for upcoming opportunities.

Digital Set Design (short term) (120 hours)

This short duration program covers the skills sets for work as a digital set designer. included in this program will be methods, materials, techniques and hands-on practice to create full, operational sets using the latest software designed art department use. Software learned will include packages such as Unreal Engine, SketchUp Pro, Vectorworks, Rhino and more. Suggested classes include, but are not limited to those in Blender, Maya, SketchUp Pro, Photoshop, Vectorworks, Rhino, Virtual Production, Unreal Engine, Blueprint, Sequencer, Virtual Art Dept. (VAD,) et. al.Please check our current classes schedule for upcoming opportunities.

Graphic Design (240 hours)

This program introduces students to the creative world of Graphic Design, the skillful combining of images and text as a visual image. Students will learn to create, design, draw, paint and otherwise manipulate digital images using software such as Adobe Photoshop, Adobe Illustrator, Corel Painter and related programs such as After Effects, Flash, Maya, Toon Boom and more. Suggested classes include, but are not limited to, Concept Design 101, Environmental Design, Character Design, Photoshop 1, Power Photoshop, Painting with Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Graphic Design (short term) (120 hours)

This short term program introduces students to graphic design, the skillful combining of images and text as a visual image. Students will learn to create, design, draw, paint and otherwise manipulate digital images using software such as Adobe Photoshop, Adobe Illustrator, After Effects and related programs such as Blender, Maya, Toon Boom, Unreal Engine and more. Suggested classes include, but are not limited to, Concept Design, Environmental Design, Character Design, Graphic Design, Photoshop (all recommended,) Illustrator (all recommended,) Digital Illustration, Digital Painting, Character Design, Creature Design, et. al.

Pre-Visualization (240 hours)

This program covers the essential skills sets for learning to become a visualization artist using the latest software and industry techniques. This program will enable students to upgrade their existing 2D and 3D drawing, illustration, animation and/or graphic skills to create pre-vis, post-vis, animatics, moving storyboards, using graphics packages such as Blender, Unreal Engine, Photoshop, Illustrator, Maya, Cinema 4D, After Effects, Toon Boom and more. Suggested classes include, but are not limited to, Blender, Maya, CG Lighting, Unreal Engine (all recommended,) Sequencer, Blueprint, Unity, SketchUp Pro, ZBrush, Marvelous Designer, Substance Painter and more. Other classes include, but are not limited to, Photoshop, Illustrator, Concept Design, Digital Design, Digital Illustration, Digital Sketching, Digital Storyboarding, Concept Design, Digital Paint, Virtual Production, Virtual Art Dept., et. al

NOTE: A number of programs are not being offered by Studio Arts at this time. These programs include: 2D Animation, Architectural and Computer Aided Design, Character Animation, Concept Design, Digital Makeup, Technical Direction and Web Design.