This intermediate class will cover more advanced techniques using ZBrush for visual development, games, film, and prototyping.
More advanced organic and hard-surface modeling techniques will be covered along with basic rendering and making sure all your assets are properly prepared for taking your project to the next stage, whether it be for visual development, games, film or prototyping.
Prerequisite: Students must have at least introductory-level ZBrush knowledge (ZBrush 101 or equivalent).
To sign up for this class, email firstname.lastname@example.org with the name of the class and your contact information.
(Note: classes include both lecture and instructed lab)
Weekly Class: A half hour of labtime before and after lecture.