WIOA - Workforce Innovation and Opportunity Act

Studio Arts provides up to 240 hours of funded training through the State of California's Workforce Innovation and Opportunity Act (WIOA). If you are out of work, have contacted the EDD (or a local WorkSource Center) and have requested or otherwise been referred to seek WIOA training, a Studio Arts course of up to 8 classes may be available at NO cost to you. For more information about WIA training please contact your local WorkSource Center or Workforce Investment Board.

For a listing of all WIOA courses available at Studio Arts:
  - See below for a complete listing of our certificate programs.
  - Click here for a list of our current classes available this quarter.
  - Click here for our listing on the California I-Train page.

For all further information call Studio Arts at 323.227.8776 or email us at grants@studioarts.com if you have any questions.

Skills Mastery Certificate Programs

Studio Arts offers Skills Mastery Certificate Programs for those wishing to attain the skills necessary to find new or improved employment in career subjects in Graphic Design, Computer Animation and more.

For the purposes of viewing these state and federal-approved programs, visit the State of California's CalJOBS website. This list includes all programs approved for Workforce Investment Opportunity Act (WIOA), Trade Assistance Act (TAA), Veterans Administration (VA) and other career-oriented training at Studio Arts. Unfortunately, the CalJobs website is a little difficult to use... So here are the precise steps you need to follow to find these programs:

- Click on "Learn More" in the Job Seeker box at the top
- In the menu to the right find the Education Services menu, then continue to Training Providers & Schools
- Type Studio Arts in the Search and click on the link that follows.
- Click on the link for the individual programs we offer

If you are eligible for Employment Training Panel (ETP) training, you may also attain Program Certificates in the subject areas listed below.

For 240 hour programs students may take up to eight (8) individual 30-hour classes like the ones suggested below... for short-term 120 hour programs students would take four (4). Any combination of 30 and 15 hour classes that equals the program length is possible.

2D Animation (240 hours)

This program will introduce students to the world of 2D digital animation. Students will learn to use current relevant software and will get working knowledge of the interfaces, graphic engines and basic animation concepts of drawing and animating in the industry’s leading 2D digital animation software packages. Suggested classes include, but are not limited to, Toon Boom Harmony 1, Toon Boom Storyboard Pro, Flash 101, After Effects 101, Digital Mattes, et. al.

Architectural Computer Aided Design and Illustration (240 hours)

This program covers the essential skills sets for learning to become an architectural design and illustration artist. In this program students will learn to use products such as, but not limited to, AutoCAD, SketchUp Pro, Vectorworks, Revit, Rhino and other current, related software to create drawings, prepare CG and 3D modes and provide architectural drawings, illustration renderings, walkthroughs and more. Suggested classes include AutoCAD 101, SketchUp Pro 101, Layout, Vectorworks 3D, Environmental Design, Rhino 101, et. al.

CG Modeling (240 hours)

This program covers the essential skills necessary to model and create 3D models for animation (CGI) software such as Maya, Cinema 4D, ZBrush, Mudbox, Rhino, and other CG modeling software. Instruction includes demonstration and real-world, hands-on practice of modeling, surface modeling, solid, parametric and NURBS modeling for building models of characters, props, sets, environments and for doing pre-visualization. Basic lighting setups and uses of textures and materials are also covered. Suggested classes include, but are not limited to, Maya 101, Modeling, Modo 101, Mudbox, Textures, Digital Mattes (VUE), et. al.

Compositing and Visual Effects (240 hours)

Students will learn the process of combining visual elements from separate sources into single images (or frames,) as used in motion pictures, television and game design. Covered in this program will be how to integrate and compose computer-generated (CG) elements with 2D and 3D images with live action or animated footage using techniques such as motion tracking, color matching, lighting, keying, blue and green screen, etc. Suggested classes include, but are not limited to, After Effects 101, NUKE 101, Flash 101, Lighting, After Effects 375, Digital Mattes, et. al.

Computer Animation (240 hours)

This program covers the essential skills sets for learning to become a computer animation (or CG) artist using the latest software and industry techniques. This program will introduce student artists to software such as Maya, Cinema 4D, etc., to develop skills as CG animators, lighters, modelers, texture artists, etc. Suggested classes include, but are not limited to, Maya 101, Cinema 4D 101, Houdini 101, Python 101, Modeling, Textures, Lighting, Character Animation, Toon Boom Harmony 1, Flash 101, After Effects 101, Textures, Lighting, Rigging, et. al.

Computer Illustration (240 hours)

This program is designed for developing the essential skills sets for becoming a digital illustrator, concept artist, board artist, set sketch artist, etc., using the latest software and industry techniques. This program will enable illustrators and other artists to upgrade their existing graphics and/or illustration skills to the digital world of computer graphics packages such as Adobe Photoshop, Illustrator, Corel Painter, SketchUp Pro and more. Suggested classes include, but are not limited to, Toon Boom Storyboard Pro, Concept Design 101, Painting with Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Concept Design (240 hours)

Students taking this program will acquire skills sets for doing digital art and illustration work as it pertains to concept design. The Concept Design program includes, but is not limited to, classes in concept art and illustration, Character Design, Concept Design 101, Creature Design, Digital Design and Illustration, Illustrator, Environmental Design, product design, SketchUp Pro, Painting with Photoshop, Photoshop, production design and other, related concept illustration activities.

Digital Illustration (short term) (120 hours)

This short duration program is designed for developing the minimal skills sets for working as a digital illustrator, concept artist, etc., using the latest software and industry techniques. This program will enable illustrators and other artists to upgrade their existing graphics and/or illustration skills to the digital world of computer graphics packages such as Adobe Photoshop, Illustrator, Corel Painter, SketchUp Pro and more. Suggested classes include, but are not limited to, Concept Design 101, Painting w/ Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Digital Makeup and Effects (240 hours)

This program covers the essential skills sets for learning to how to create makeup, hairstyling and special effects in digital formats for visualization, demonstration and file sharing for motion picture, television and game production. In this specialized series of classes, students will learn to use Photoshop, Maya, ZBrush, Mudbox and other software to produce digital representations of character makeup, hair and creature designs. Please note that it will be important for the student to already possess a working knowledge of makeup and hairstyling. Suggested classes include, but are not limited to, Maya 101, Modeling, Modo 101, Mudbox, Textures et. al.

Digital Makeup and Effects (short term) (120 hours)

This short duration program covers the essential skills sets for learning to become a digital makeup and special effects artist. In this specialized series of classes students will learn to use Photoshop, Maya, ZBrush, Mudbox and other software to produce digital representations of character makeup, hair and creature designs. Please note that it will be important for the student to already possess a working knowledge of makeup and hairstyling. Suggested classes include, but are not limited to, Maya 101, Modeling, Modo 101, Mudbox, Textures et. al.

Digital Set Design (240 hours)

This program covers the essential skills sets necessary for work as a digital set designer. Included in this program will be methods, materials, techniques and hands-on practice to create full, operational sets using the latest software designed art department use. Software learned will include packages such as modo SketchUp Pro, Vectorworks, Rhino and more. Suggested classes include, but are not limited to those in AutoCAD, Maya, Modeling, Modo, SketchUp Pro, Photoshop, Vectorworks, Environmental Design, Rhino, et. al. Please check our current classes schedule for upcoming opportunities.

Digital Set Design (short term) (120 hours)

This short duration program covers the skills sets for work as a digital set designer. included in this program will be methods, materials, techniques and hands-on practice to create full, operational sets using the latest software designed art department use. Software learned will include packages such as modo SketchUp Pro, Vectorworks, Rhino and more. Suggested classes include, but are not limited to those in AutoCAD, Maya, Modeling, Modo, SketchUp Pro, Photoshop, Vectorworks, Environmental Design, Rhino, et. al. Please check our current classes schedule for upcoming opportunities.

Graphic Design (240 hours)

This program introduces students to the creative world of Graphic Design, the skillful combining of images and text as a visual image. Students will learn to create, design, draw, paint and otherwise manipulate digital images using software such as Adobe Photoshop, Adobe Illustrator, Corel Painter and related programs such as After Effects, Flash, Maya, Toon Boom and more. Suggested classes include, but are not limited to, Concept Design 101, Environmental Design, Character Design, Photoshop 1, Power Photoshop, Painting with Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Graphic Design (short term) (120 hours)

This short term program introduces students to graphic design, the skillful combining of images and text as a visual image. Students will learn to create, design, draw, paint and otherwise manipulate digital images using software such as Adobe Photoshop, Adobe Illustrator, Corel Painter and related programs such as After Effects, Flash, Maya, Toon Boom and more. Suggested classes include, but are not limited to, Concept Design 101, Environmental Design, Character Design, Photoshop 1, Power Photoshop, Painting with Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Pre-Visualization (240 hours)

This program covers the essential skills sets for learning to become a visualization artist using the latest software and industry techniques. This program will enable students to upgrade their existing 2D and 3D drawing, illustration, animation and/or graphic skills to create pre-vis, post-vis, animatics, moving storyboards, using graphics packages such as Photoshop, Illustrator, Maya, Cinema 4D, After Effects, Flash, Toon Boom Storyboard Pro and more. Suggested classes include, but are not limited to, Concept Design 101, Environmental Design, Character Design, Photoshop 1, Power Photoshop, Painting with Photoshop, Corel Painter 101, Photoshop for Art Dept., Illustrator 1, et. al.

Technical Direction (240 hours)

This program covers the essential skills sets for learning to become a computer animation technical director using the latest software and industry techniques. this program will enable artists to upgrade their existing animation, graphics and/or technical skills to manage renders, rig characters, do lighting and textures setups, use Python and other scripting languages to achieve technical mastery of computer graphics packages such as Maya, Cinema 4D, Houdini, etc. Suggested classes include Maya 101, Cinema 4D 101, Houdini 101, Python 101, Modeling, Textures, Lighting, Character Animation, After Effects 101, Textures, Lighting, Rigging, et. al.

NOTE: A couple of programs are not being offered by Studio Arts at this time. These programs include: Character Animation, Digital Storyboarding (short term), Flash Animation (short term), Lighting and Effects, Maya (short term), Modeling, Storyboarding (Digital) and Web Design.